3 Card Game Real Money
Here’s a new card game to learn that is perfect for your next family game night! This has been a favorite in our family for years. I played it with my grandparents and at family gatherings. My great uncle used to tease my great aunt that this game kept her mind sharp! Some of the best memories happen around a good family game.
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You can play this game with anywhere from 2 to 6 players. You’ll need one deck of cards for every two players.
There are 11 rounds to the game. In each round, the number of cards dealt changes, and the requirements for laying down your hand changes. The wild card also changes! Ha! See what I mean about keeping your mind sharp?
We’ll talk about the rounds in a minute, but first let’s talk about turns. The dealer deals out the correct number of cards. He’ll then place the rest of the deck on the table and turn the top card over. When it is your turn, you’ll make a choice to either take the top card from the discard pile or draw a card from the deck. You’ll end your turn by choosing a card to discard. You can lay down your cards when your hand meets the requirements of the round.
To lay down (or go out, whatever you want to call it) a player must use all their cards. The rounds are as follows.
Rounds:
Jokers are wild on all rounds.
Round 1 – Deal 3 cards. 3’s are wild. Must have a set of 3 or run of 3 to go out.
Round 2 – Deal 4 cards. 4’s are wild. Must have a set of 4 or run of 4 to go out.
Round 3 – Deal 5 cards. 5’s are wild. Must have a set of 5 or run of 5 to go out.
Round 4: Deal 6 cards. 6’s are wild. Must have a set of 6, run of 6, or two runs of 3, two sets of 3, or a set of 3 and run of 3. Lots of options here!
From here on out, all sets or runs must have at least 3 cards. There are several combinations that will allow you to lay down your cards.
Round 5: Deal 7 cards. 7’s are wild. Must play all 7 cards to go out.
Round 6: Deal 8 cards. 8’s are wild. Must play all 8 cards to go out.
Round 7: Deal 9 cards. 9’s are wild. Must play all 9 cards to go out.
Round 8: Deal 10 cards. 10’s are wild. Must play all 10 cards to go out.
Round 9: Deal 11 cards. Jacks are wild. Must play all 11 cards to go out.
Round 10: Deal 12 cards. Queens are wild. Must play all 12 cards to go out.
Round 11: Deal 13 cards. Kings are wild. Must play all 13 cards to go out.
Scoring:
Once a player has gone out, everyone else gets one more turn.
For the players who could not go out, any sets or runs that have 3 or more cards do not count against them. The rest of the cards do.
Ace is low.
Modifications for younger kids:
We don’t always play the whole game in one sitting! If you have younger kids, or if you don’t have long to play, just play the first few rounds and then determine a winner. Or, save the rest of the rounds for later.
Need more game night ideas?
Here are some Minute-to-Win-It family games.
And some LEGO games! We love LEGO.
Here’s a collection of Nerf Target Games to make.
9 Comments
Post a Commentthank you for sharing this card game! our family is always looking for new games to play together. this game looks like something we will all enjoy!!
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The instructions say 'the rest of the cards do' (count against them). In what way do the rest of the cards count against them? Thanks!
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We count the remaining cards as number states with Ace-1; 2-10 as per number; Jack=11; Queen=12; King-13
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King, Queen and Jack are 10 each. Jokers and wild cards are 20 each when you get stuck with them.
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We have played this game for years as Progressive Rum.
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I've never heard of five crowns so I don't know! Could be the same game with multiple names.
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Five Crowns has five suits, instead of 4, and for runs the cards have to be all the same suit. In this game suits don't seem to matter at all. That's the only difference.
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Five Crowns has a specific deck with 5 suits but no 2's or aces. It is played the same way as 3-13.
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Maybe a silly question, but if you are playing with small children, are the “runs” in the same suit or just a run of numbers?
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Runs need to be in the same suit. Although I think it would work to adjust the rules for young kids!
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We call it Dummy Rummy and the person who mistakenly discards the wild card gets to wear the dummy hat. (mine is a jesters hat)
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So you do not lay cards down as you go? You hold everything in your hand until you can go out?
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That is correct. When you get to the rounds where you have a lot of cards, it's fine to lay some of them face down on the table.
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We play this game but call it Bush Rummy. We have 15 rounds as we play 'Ace' and 'Two' rounds (14 and 15) after 'Kings'. Jokers are worth 50 if you get stuck with one when you're forced to lay down.
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Is it a rule that you cannot go 'out' on first turn?
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Funny you should ask... :-) It wasn't a rule, but at our house, we actually just made this a rule. I think that poor card shuffling from the younger kids has been causing this to happen too often. My husband decided that they could no longer go out on the first turn!
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